Bring your classroom to life
Browse the curriculum to find an appropriate task and assign it to a single student or a group.
Track each student’s performance and effort across the curriculum. In this example, Chris is ready to be pushed onto ’12 Times Table’.
Use powerful analytics tools to identify gaps in students’ learning and assign tasks pitched at the right level.
Inspire anytime anywhere learning using our multi-device platform
Innovative HTML5 technology means Mangahigh works seamlessly on all devices from Chromebooks to iPads
- iMac and iOS
Unleash your students’ potential with interschool maths competitions
Watch how competition drives engagement
Bill & Melinda Gates Foundation
One of the strengths of Prodigi is that it covers the whole syllabus and you can choose lessons by topic, age group and difficulty.
Kingswood School, Bath, UK
Mangahigh is becoming an integral part of our program, becoming a way to review prior learning, practice new learning, and even a road to fluency with skills learned in previous grades.
Castle Dome Middle School, USA
Teachers and students have really enjoyed participating in the maths challenges explored so far. Some students have jumped right in and are fiercely competing for the leader board, frequently asking for more challenges!
Traralgon College, Victoria, AU
We tried out the website with most classes and all think it s fantastic and it s definitely the best resource for engaging pupils in maths I ve seen.
Head of Maths, Cockburn School, Leeds, UK
For me mathematics has always been about the buzz of a new challenge, solving problems, getting to the next level. It’s a buzz that all students can experience whatever their ability. I am very proud of what we’ve done at Mangahigh creating a platform to engage every student in the fun and importance of mathematics. Mangahigh’s games deliver that sense of achievement to students across the curriculum motivating them on to get to their next level
Marcus du Sautoy OBE Professor of Mathematics, University of Oxford